Creating an engaging boxing manager game

BOXING MANAGER | UI DESIGN

 

I wanted to challenge myself at creating a navigation system for a boxing management game similar to Football Manager.

Home screen

The user has an overview of all fighters they represent and the gyms they manage.

 
 
 

Fighter information

The user is able to view the chosen fighters' stats along with actions they can take such as setting a training plan or contract negotiations.

 
 
 

Fighter selection

The users can view the fighters they manage, each fighter is affiliated with a gym which the user can toggle between.

 
 
 

Fighter contract

Users can negotiate a contract with a fighter, the user can see an overview of the fighter's top attributes and what the trainer thinks. This helps the user determine the contract they will submit.

 
 
 

Gym upgrade

Users can see all the gyms they manage and the affiliated fighters. They can make upgrades to the gym if the budget allows.

 
 
 

Scouting fighters

The users can scout new talent to add to their management company, they have access to different scouts and regions to find the best talent.

 
 
 

Improving the experience of selecting abilities in skill trees

Designing the menu screens for a puzzle shooting game