Designing the menu screens
for a puzzle shooting game
STONE BREAKER | UI ARTIST
The Game
Stone breaker is a puzzle shooting game.
Stone breaker is a puzzle shooting game where the goal is to fire bullets at anthropomorphic blocks to clear them out of the way. Each block requires a random number of hits for it to be removed, and the fun is in rebounding your stream of bullets so they hit multiple blocks at once.
A puzzle game with a focus on fun as much as skill.
Case Study
In this case study, you will see the development of the user interface for the home, arena and collections screens. I showcase the process of creating initial design concepts to high-fidelity wireframes and prototypes.
Characters
Towering Rage
Herbaceous Border
Flower Pot
Character level card
Weapons
Schwarzlose Twin Shooter
MG42 Double Drum Machine
Weapon cards
Weapon choice function
Power Tools
Hammer
Vision
Time
View collection components
Edit power tool collection
High fidelity prototypes
Arena
Choose a stone breaker to play against, pick a collection to battle with and work your way through the levels
Home screen
Stone breaker challenge selection
Level selection
Collection
Create a new collection or view/edit/delete existing collections
Home screen
Collection screen
Collection view screen
Collection edit screen