Designing the menu screens
for a puzzle shooting game

STONE BREAKER | UI ARTIST

The Game

Stone breaker is a puzzle shooting game.

 

Stone breaker is a puzzle shooting game where the goal is to fire bullets at anthropomorphic blocks to clear them out of the way. Each block requires a random number of hits for it to be removed, and the fun is in rebounding your stream of bullets so they hit multiple blocks at once. 

A puzzle game with a focus on fun as much as skill. 

Case Study

In this case study, you will see the development of the user interface for the home, arena and collections screens. I showcase the process of creating initial design concepts to high-fidelity wireframes and prototypes.

Characters

 

Towering Rage

Herbaceous Border

Flower Pot

Character level card

 
 

Weapons

 

Schwarzlose Twin Shooter

MG42 Double Drum Machine

Weapon cards

 
 

Weapon choice function

 
 

 Power Tools

 

Hammer

Vision

Time

View collection components

 

Edit power tool collection

 
 

High fidelity prototypes

 

Arena

Choose a stone breaker to play against, pick a collection to battle with and work your way through the levels

 

Home screen

 
 

Stone breaker challenge selection

 
 

Level selection

Collection

Create a new collection or view/edit/delete existing collections

 

Home screen

 
 

Collection screen

 
 

Collection view screen

 
 

Collection edit screen

 

Improving the experience of selecting abilities in skill trees

View Case Study

Building an engaging and seamless player management system

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