Games. User Interface. Illustration.
Personal explorations focused on player systems, mechanics, and platform experiences.
These projects allow me to experiment, prototype, and refine ideas outside of commercial constraints, while applying the same UX thinking, structure, and rigor used in my professional work.
Improving ability selection in skill trees
Impact at a glance
Reduced decision friction by clarifying ability effects on player stats
Introduced comparison tools to resolve choice paralysis
Improved reset clarity with visible cost feedback
Menu and interface design for a puzzle shooter
Impact at a glance
Designed core menu flows across home, arena, and collections
Evolved concepts into high-fidelity UI and interactive prototypes
Improved clarity and navigation for fast, repeatable play sessions
Designing a boxing management game system
Impact at a glance
Designed a scalable navigation system for managing fighters and gyms
Enabled informed decisions through clear fighter stats and contract insights
Created progression systems for scouting, training, and gym upgrades