Games. User Interface. Illustration.

 

Personal explorations focused on player systems, mechanics, and platform experiences.
These projects allow me to experiment, prototype, and refine ideas outside of commercial constraints, while applying the same UX thinking, structure, and rigor used in my professional work.

 
 

Improving ability selection in skill trees


Impact at a glance

Reduced decision friction by clarifying ability effects on player stats

Introduced comparison tools to resolve choice paralysis

Improved reset clarity with visible cost feedback

Menu and interface design for a puzzle shooter


Impact at a glance

Designed core menu flows across home, arena, and collections

Evolved concepts into high-fidelity UI and interactive prototypes

Improved clarity and navigation for fast, repeatable play sessions

Designing a boxing management game system


Impact at a glance

Designed a scalable navigation system for managing fighters and gyms

Enabled informed decisions through clear fighter stats and contract insights

Created progression systems for scouting, training, and gym upgrades